camera follow script unity
using UnityEngine;
using System.Collections;
public class Follow Player : MonoBehaviour {
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start ()
{
//Calculate and store the offset value by getting the distance between the player's position and camera's position.
offset = transform.position - player.transform.position;
}
// LateUpdate is called after Update each frame
void LateUpdate ()
{
// Set the position of the camera's transform to be the same as the player's, but offset by the calculated offset distance.
transform.position = player.transform.position + offset;
}
}
No comments:
Post a Comment