Collect Objects
using System.Collections.Generic;
using UnityEngine;
public class ObjectsToCollect : MonoBehaviour {
public static int objects = 0;
// Use this for initialization
void Awake () {
objects++;
}
// Update is called once per frame
void OnTriggerEnter(Collider plyr)
{
if (plyr.gameObject.tag == "Player")
objects--;
gameObject.SetActive(false);
}
}
I read your post when it was fresh. I stumbled on this link again while searching for something else. Since this appears to be favored by Google it is worth pointing out MS has changed its mind.
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good script
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